You are a Noble of Edrilia.
Benefit: You gain a +1 trait bonus to Nobility and it is a class skill; +4 trait bonus to Diplomacy when dealing with allied citizens; -4 when dealing with enemies of your house or faction;
You have spent years in the services of a knight of the realm as a squire.
Benefit: You gain a bonus combat feat of your choice. This trait represents the training and experience you gained while serving as a squire, preparing you for the challenges of combat.
You carry a staff of stick all the time to aid you with walking.
Benefit: When you have a Staff, or Quarterstaff in hand your carry weight increases by 5 lbs. and the weight of the staff does not count against your carry weight.
Giant Slayer: +4 Dodge Bonus to AC against Humanoids of the giant subtype. +1 bonus on attack rolls against Humanoids of the giant subtype. This racial trait replaces Defensive Training, Hatred, and Gnome Magic.
Although you have significant mental disabilities you demonstrate certain abilities far in excess of average.
Benefits: You gain a +5 trait bonus on all Craft Checks of one type of your choosing. Furthermore, when you fail your chosen Craft check by 5 or more but don’t roll a natural 1, you don’t ruin any raw materials or have to pay that cost again. A character must have a 7 intelligence or lower to select this trait.
You have spend years studying the stars and movements of the celestial bodies visible in the night sky.
Benefit: You gain a +3 trait bonus on survival checks made to navigate at night when you can see the sky.
You grew up in a small village where the people revered and practiced martial combat with a very specific weapon.
Benefit: You choose one exotic eastern weapon at character creation and treat it as martial, the chosen weapon cannot be changed.
You have spend much of your life living at one with and exploring the landscape and creatures of your homeland.
Benefit: You gain a +5 trait bonus on all Nature, & Survival Checks made in or about your homeland.
You have spend years working on a farm.
Benefit: You gain a +2 trait bonus on all checks made involving farming, and +1 bonus to survival check made to search for food.
You have spend years tracking and killing beasts of all kinds, and have learned much about their ways.
Benefit: You gain a +5 trait bonus on all checks made to locate, track, or identify a monster you have been hired to dispatch.