The Spell Disrupt Undead has been added to all divine caster class spell lists.
The explosion from the Fireball doesn't generate significant pressure, allowing it to adapt to the contours of the space it fills in some situations. The spell affects a sphere-like volume composed of roughly 268 five-foot cubes, the exact dimensions of which are subject to GM discretion. This can at times cause the effects of a fireball to travel down hallways and into other available spaces.
Once before the spell ends, the target can roll 1d4 and add the number rolled to one attack roll, saving throw, or skill check of its choice. It must choose to use the bonus before making the roll to which it applies.
If the full range of 120 ft. is not possible due to the interposition of a non-conducting barrier (such as a stone wall), the Lightning Bolt will ricochet with an inverted line, its length being the normal total from beginning to end of bolt, damage caused to interposing barriers notwithstanding.
Each d8 for Cure and Inflict spells and potions will be split into 2d4 but only one will be rolled, the other will automatically be treated as max.
Example a Cure Moderate potion at caster level three is normally 2d8+3, it would now be 2d4+8+3;
This is to make these potions and spells more reliable, and less varied.
Class feature Heals by Clerics, Paladins and others use the following dice rules.
1d6 = 2+1d4 per D6
This includes healing and inflicting spells and abilities, Channel, lay on hands, etc...
The casting of the spell Make Whole requires a CL check of 10 + 1/2 Hardness of the item being repaired.
Failed checks deal 1d6 DMG to the item. Purposely failing this check does not DMG items.
The casting of the spell Mend requires a CL check of 10 + Hardness of the item being repaired.
Failed checks deal 1d4 DMG to the item. Purposely failing this check does not DMG items.
The casting time of this spell is increased to 1 min.
Casters can choose to cast this spell as a standard action but at a -5 to the CL check made vs the poison.
Delay poison can still be used as normal to delay the effects of fast acting poison before the spell neutralize poison is applied.
Some Poisons will require additional steps and or materials components to be cured.
The casting time of this spell has been increased to a ritual that takes 1 hour per CL of the Curse.
Many Curses will require additional steps and or material components to be broken.
The casting time of this spell has been increased to a ritual that takes 10 min per DC of the Disease.
Some Diseases will require additional steps and or materials components to be cured.