School Abjuration; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You shield yourself with a thin layer of arcane energy. The next instance of damage you receive is reduced by 1d8. Once the spell absorbs damage or its duration ends, the shield dissipates.
School Conjuration [Creation]; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a drop of musk for Stink, tree sap for Sticky, or insect wing for Buzz)
EFFECT
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft.-radius sphere
Duration: 1 round/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
Upon casting, you choose the nature of the field:
Stink: All creatures in the area take a -1 penalty to all Fortitude saves due to the revolting smell. Creatures that cannot smell are unaffected by this field.
Sticky: All creatures in the area take a -1 penalty to all Reflex saves as they struggle with the stickiness.
Buzz: All creatures in the area take a -1 penalty to all Will saves due to the distracting buzzing noise. Creatures that cannot hear are unaffected by this field.
These fields cannot overlap with a different type of field. Buzz
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Personal
Target: You
Duration: until discharged or 1 minute/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You focus your arcane energy, enhancing your next targeted spell. Add your casting ability modifier to the damage of your next targeted spell attack. This bonus applies once per target.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: touch
Target: one potion
Duration: 1 round/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
Upon touching a potion, you infuse it with your own magical energy. If the potion's spell is on your spell list, you replace the potion's caster level with your own. The potion must be consumed within the spell's duration or it reverts to its original potency.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: touch
Target: weapon touched
Duration: until discharged or 1 minute/level
Saving Throw: None; Spell Resistance Yes;
DESCRIPTION
You channel arcane energy into a weapon, causing it to glow with a faint light. The next time the weapon successfully hits a target before the spell expires, it deals additional damage equal to your spellcasting ability modifier. The magic is then discharged.
School Illusion[Glamer]; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a shard of broken glass)
EFFECT
Range: medium (100 ft. + 10 ft./level)
Effect: 10-ft.-radius area of distorted light and sound
Duration: 1 round/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You create a shimmering field that warps and bends light and sound. Creatures within the area of the distortion field take a -5 penalty to Perception checks due to the disruptive visual and auditory effects.
School Evocation [Fire]; Level Arcane Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: 30 ft.
Effect: One Ray;
Duration: Instantaneous;
Saving Throw: none; Spell Resistance Yes;
DESCRIPTION
You point your finger and shoot a small bolt of flame. You must succeed on a ranged touch attack to hit your target. The firebolt deals 1d8 points of fire damage.
School Evocation [Cold]; Level Arcane Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: 30 ft.
Effect: One Ray;
Duration: Instantaneous;
Saving Throw: none; Spell Resistance Yes;
DESCRIPTION
You point your finger and shoot a shard of ice. You must succeed on a ranged touch attack to hit your target. The iceblast deals 1d6 points of cold damage.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Touch
Target: creatures touched (up to one per level)
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless); Spell Resistance Yes (harmless);
DESCRIPTION
You lighten the burden of armor, making it feel less restrictive. Each affected target's armor check penalty is reduced by your Caster Level up to 5 (to a minimum of 0) for the duration.
School Abjuration; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a piece of silk)
EFFECT
Range: Touch
Target: creature touched
Duration: 1 minute/level
Saving Throw: Will Negates (Harmless); Spell Resistance Yes (Harmless);
DESCRIPTION
A shimmering aura surrounds the touched creature, granting it a +2 armor bonus to AC. This bonus doesn't stack with armor worn.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Touch
Target: creature touched
Duration: 1 minute/level or until discharged
Saving Throw: Will negates (harmless); Spell Resistance Yes (harmless);
DESCRIPTION
You imbue a creature's weapon with the essence of mercy. The next melee attack the target makes before the spell expires deals non-lethal damage, after which the spell is discharged.
School Abjuration; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Personal
Target: You
Duration: until discharged or 1 minute/level
Saving Throw: None; Spell Resistance Yes;
DESCRIPTION
Upon casting this spell, a shimmering aura surrounds you. The next time you are hit by a melee attack before the spell expires, the attacker takes 1d4 + your spellcasting ability modifier points of force damage.
School evocation [good] (or [evil] for Unhallowed Bolt); Level Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: 30 ft.
Effect: One Ray;
Duration: Instantaneous;
Saving Throw: none; Spell Resistance Yes;
DESCRIPTION
You release a bolt of divine energy from your pointing finger, requiring a successful ranged touch attack to hit your target. The bolt deals 2d4 points of holy damage if casting the Sanctified Bolt version or unholy damage if casting the Unhallowed Bolt version. This spell only affects creatures with an opposing alignment: a Sanctified Bolt deals damage only to evil-aligned creatures, and an Unhallowed Bolt deals damage only to good-aligned creatures. Neutral creatures are unaffected by either version.
School Conjuration (Creation); Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a drop of oil)
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Effect: one 5-ft.-square patch of slippery ground
Duration: 1 round/level
Saving Throw: Reflex DC 10 or fall prone; Spell Resistance No;
DESCRIPTION
You conjure a slick patch of greasy substance on the ground. Any creature entering or ending its turn on this square must make a Reflex save or fall prone. Creatures can move through the area at half speed with a successful Acrobatics check against the spell's DC.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature
Duration: 1 round/level
Saving Throw: Will negates; Spell Resistance Yes;
DESCRIPTION
The target's movements become slow and lethargic. Reduce the target's movement speed by 5 feet for the duration. This reduction can't reduce the target's speed below 5 feet.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a piece of clay for soften, or a pebble for harden)
EFFECT
Range: Touch
Target: object touched, up to a number of pounds/level
Duration: 1 round/level
Saving Throw: Will negates (object); Spell Resistance Yes (object);
DESCRIPTION
Upon casting, choose to either soften or harden the touched object:
Soften: Reduce the object's hardness by 5 (to a minimum of 0).
Harden: Increase the object's hardness by 5.
Objects that are being held or worn receive a Will save to negate the effect.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: touch
Target: food or drink touched
Duration: instantaneous
Saving Throw: Fortitude negates (object); Spell ResistanceYes (object);
DESCRIPTION
You cause the touched food or drink to rot instantly. If consumed, the individual must make a Fortitude save or become nauseated for 1d4 rounds.
School Conjuration [Creation]; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: 0 ft.
Effect: create one stink bomb
Duration: instantaneous
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You conjure a simple stink bomb in your hand, which can be thrown as a ranged touch attack. Upon impact, it releases a foul odor. It has no mechanical effect beyond the stench.
School Conjuration (Summoning); Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: 0 ft.
Effect: one summoned simple weapon
Duration: 1 minute/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
With a gesture, you conjure a simple weapon of your choice into your hand or at your feet. This weapon is typical of its kind and disappears at the end of the spell's duration or when dismissed. The weapon can't be sold or used as a material component.
School Conjuration [Creation]; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You create an extradimensional space inside your mouth. The space can hold a total weight of up to 1 lbs. per caster level and can accommodate objects up to the size of a small loaf of bread. Anything you swallow while the spell is active that fits these criteria is stored there. You can regurgitate stored items at will as a move action. If any item remains within when the spell ends, it materializes in your stomach.
School Transmutation; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a feather)
EFFECT
Range: Touch
Target: creatures touched (up to one per level)
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless); Spell Resistance Yes (harmless);
DESCRIPTION
You enhance the mobility of the touched creatures. Each affected target gains a +5-foot enhancement bonus to their base land speed for the duration.
School Divination; Level Arcane/Divine Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S, M (a small glass bead)
EFFECT
Range: Personal
Effect: one floating magical eye
Duration: 1 minute/level
Saving Throw: None; Spell Resistance No;
DESCRIPTION
Upon casting this spell, a small, glowing, magical eye materializes and floats around your head. This eye grants you heightened awareness, giving you a +2 bonus on Perception checks for the duration of the spell.
School Conjuration [Teleportation]; Level Arcane Caster 0
CASTING
Casting Time: 1 standard action;
Components: V, S
EFFECT
Range: touch
Target: one unattended object
Duration: instantaneous
Saving Throw: None; Spell Resistance No;
DESCRIPTION
You banish a touched unattended object weighing less than 1 lb per caster level and valued at less than 1 gp to the Astral Plane.