Trinkets are slotless Wondrous Items, when worn or displayed on the body they impart a passive benefit to the wearer.
Only two trinkets can be worn to effect at any given time.
If more than two are worn in this manner their magical effects cancel each other out.
The effects of similar trinkets do not stack.
Most Trinkets cannot be crafted, rather they come into being through the innate magical forces of nature and circumstance.
*The Trinket Adorn General Feat allows the use of one additional simultaneous trinket.
Aura Necromancy; CL 5; Slot Trinket; Weight -; Price 200 GP;
DESCRIPTION
This twisted scrap of blackened metal was once part of a blade wielded by a Sword Wight.
PASSIVE EFFECT
+1 to the DC of Necromancy Spells cast by the wearer.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Faint Abjuration; CL 1; Slot Trinket; Weight -; Price N/A;
DESCRIPTION
The Talisman of Bannockburn is a small, irregularly shaped piece of tilework, no larger than a thumb. It bears the weight of centuries, with a faintly noticeable patina that gives it a certain aged charm. The tilework is of a deep azure hue, reminiscent of the clear sky on a crisp morning. It's imprinted with an intricate pattern, the vestiges of a long-forgotten artistry: delicate swirling lines and shapes that might have once been part of a larger, more complex design.
Some pieces retain hints of gold leaf accents, which shimmer when the light catches them just right. Others hold the remnants of an ancient script, an echo of words whispered in protection and warding. Each fragment is unique, carrying its own fraction of the original tableau from the ancient well.
Most locals carry their talisman strung on a simple piece of leather cord, turning it into a necklace, while others may choose to keep it in a pouch or a pocket. When held, the tile feels cool to the touch, and there's a faint but persistent sense of tranquility emanating from it, a whisper of an Abjuration aura that lends credence to the belief that it protects the bearer from evil.
PASSIVE EFFECT
+1 to saves vs spells and effects with the Evil Descriptor.
CONSTRUCTION REQUIREMENTS
A fragment of the Bannockburn Village Well; Cost N/A;
Aura Transmutation; CL 5; Slot Trinket; Weight 1 lbs.; Price 500 GP;
DESCRIPTION
This ornate crimson handled dagger was masterfully crafted in a forge of the second age for some unknown ceremonial purpose.
PASSIVE EFFECT
+1 to all Damage Rolls made with light melee weapons. *This Damage is not doubled on a critical.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Evil; CL 5; Slot Trinket; Weight -; Price 100 GP;
DESCRIPTION
Devils periodically shed their claws so that new ones can grow. These discarded fingers turn to stone and have healing properties.
PASSIVE EFFECT
Increases MAX HP by +4.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 10; Slot Trinket; Weight 1 lbs.; Price 1000 GP;
DESCRIPTION
A chunk of ancient seafloor rock that has washed ashore during a storm. Preserved in the stone is the imprint of some terrifying and unearthly creature from the deep. The owner of this trinket is often stricken with terrible nightmares of a city beneath the waves and its horrifying inhabitants.
PASSIVE EFFECT
After worn for 24 hours the wearer is constantly under the affect of Water Breathing.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 5; Slot Trinket; Weight -; Price 100 GP;
DESCRIPTION
A small round stone about the size of a coin engraved with symbols representing the Ethereal plane.
PASSIVE EFFECT
+1 to All knowledge Planes checks.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Abjuration; CL 5; Slot Trinket; Weight -; Price 200 GP;
DESCRIPTION
This is a small silver figurine that comes in one of six different shapes, each granting a different bonus to an Ability Score.
PASSIVE EFFECT
Bear: +1 Constitution Ability Score.
Bull: +1 Strength Ability Score.
Cat: +1 Dexterity Ability Score.
Eagle: +1 Charisma Ability Score.
Fox: +1 Intelligence Ability Score.
Owl: +1 Wisdom Ability Score.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 5; Slot Trinket; Weight 1; Price 200 GP;
DESCRIPTION
The preserved skull of a Fukurō scout has been intricately engraved with tribal symbols and fastened to a leather lanyard.
PASSIVE EFFECT
+2 to All Perception checks.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 10; Slot Trinket; Weight - lbs.; Price 1000 GP;
DESCRIPTION
A polished wooden talisman, engraved with the image of the Green Lady Elowen in stag form.
PASSIVE EFFECT
Increases MAX HP by +10
All healing spells and effects, heal the wearer for an additional +1 HP per dice rolled.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Evocation; CL 5; Slot Trinket; Weight 1 lbs.; Price 100 GP;
DESCRIPTION
A white stone that is always pleasantly warm to the touch. After many years as part of a hearth when the home it came from is long gone it remembers the fires past that warmed it.
PASSIVE EFFECT
+2 Resistance vs Cold, and to Fortitude saves made against cold weather.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Divination; CL 5; Slot Trinket; Weight - lbs.; Price 250 GP;
DESCRIPTION
The Lucky Dragon Coin is an ancient copper coin with intricate engravings of a dragon on one side and auspicious symbols on the other. It is said to hold the essence of luck and fortune. When held, the coin radiates a faint warmth, bringing a sense of reassurance to its bearer.
PASSIVE EFFECT
The Lucky Dragon Coin grants its bearer a special boon. Once per day, when the bearer rolls a natural 1 on any d20 roll (such as an attack roll, saving throw, or skill check), they may immediately reroll the die and must take the result of the second roll.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Necromancy; CL 5; Slot Trinket; Weight 2 lbs.; Price 100 GP;
DESCRIPTION
An ancient Tarnished Urn that contains the ashes of a good aligned Cleric.
PASSIVE EFFECT
+1 Resistance vs Negative Energy
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Enchantment; CL 5; Slot Trinket; Weight 1 lbs.; Price 100 GP;
DESCRIPTION
This rather large horn appears to have been crudely hacked from a Tiefling's head. It bears carvings of hateful slanders against Tieflings in many languages.
PASSIVE EFFECT
+1 to all DMG rolls made against Tieflings. *This Damage is not doubled on a critical.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 10; Slot Trinket; Weight 4 lbs.; Price 2000 GP;
DESCRIPTION
This Petrified Dragon heart is as hard as a rock, yet a soft rhythmic vibration seems to pulse through it still.
PASSIVE EFFECT
Increases MAX HP by +10
Gain +5 Resistance to Fire Damage.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Enchantment; CL 5; Slot Trinket; Weight -; Price 200 GP;
DESCRIPTION
A thin silver ring given during a handfasting between a young couple on a full moon in May.
PASSIVE EFFECT
+1 to the DC of Spells cast from the Enchantment School.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Faint Transmutation; CL 5; Slot Trinket; Weight 1 lbs.; Price 100 GP;
DESCRIPTION
A large flat stone smoothed by the running water of an ancient sacred river.
PASSIVE EFFECT
+2 to swim checks, +2 FORT vs Poison
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Abjuration; CL 5; Slot Trinket; Weight -; Price 200 GP;
DESCRIPTION
This medallion is in the shape of a sun with a cool blue stone in the center.
PASSIVE EFFECT
+4 bonus to FORT saves made to resist the effects of extreme hot temperatures.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Transmutation; CL 5; Slot Trinket; Weight 1 lbs.; Price 250 GP;
DESCRIPTION
This sharp hooked claw removed from the leg of a deceased Water Wraith is stained by the blood of its prey.
PASSIVE EFFECT
+1 to all Damage Rolls made with slashing melee weapons. *This Damage is not doubled on a critical.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Divination; CL 5; Slot Trinket; Weight -; Price 500 GP;
DESCRIPTION
This delicate locket appears as a simple piece of jewelry, but it holds a magical secret. It allows the wearer to hear faint, guiding whispers, almost imperceptible to the untrained ear. These whispers seem to emanate from within the locket itself, offering subtle guidance to steer the wearer away from immediate physical dangers.
PASSIVE EFFECT
Once per day, the Whispering Locket grants the wearer a +4 insight bonus to AC against the first attack that would hit them. This protective effect is the result of the mysterious whispers alerting the wearer to imminent threats.
CONSTRUCTION REQUIREMENTS
Cannot be Crafted; Cost N/A;
Aura Divination; CL 5; Slot Trinket; Weight -; Price 500 GP;
DESCRIPTION
The Witchers' medallion is a Cold Iron symbol that depicts the head of their school's namesake. The medallions vibrate in response to magic in all its forms, including curses, charms and spells. They are also triggered by the presence of nearby monsters, and magical beasts.
PASSIVE EFFECT
Warns of nearby magic, and monsters.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, Witcher Class; Cost 250 GP;