Aglein is a land of blood and frost, cloaked in ancient woods and veiled marshes where the mist clings low and the trees whisper in forgotten tongues. In the north, icy tundra and jagged highlands stretch beneath cold skies, where the wind howls like wolves and survival is earned, never given. In the south, the forests grow dense and dark, curling around scattered fields and hushed villages like old secrets.
The people of Aglein are proud and unyielding—bound by blood, forged in hardship, and guided by the signs of their gods. Thanes rule over great Kinholds, their authority upheld by ancient rites and iron will, while trusted High-Banners carry their word into war and judgment. Though Kinholds often feud, they remain bound by shared ancestry and the sacred oaths sworn beneath stone and star.
Across the sea, the raiders of Uzan strike often and without warning, pillaging the northern coast with fire and steel. But the Agleini endure, as they always have—rooted deep, iron-hearted, and watchful beneath the shifting glow of the Skyweave, the sacred lights that dance above the north, said to be the threads of fate woven by forgotten gods
Azopeth is a relatively small continent located in the northern hemisphere of Edrilia. The landscape is characterized by gently rolling hills, verdant forests, and vast fertile farmlands. The climate of the continent is temperate, with cool winters and mild summers, and regular rainfall throughout the year that keeps the countryside lush and green.
The people of Azopeth are a proud and resilient folk, fiercely dedicated to their ancestral customs and deities. Their society is divided into various kingdoms and territories, each vying for power and influence within the continent. Despite the constant struggle for dominance, the people of Azopeth are known for their strong sense of community and tradition, and for their skill in crafts such as metalworking, woodworking, weaving, and ceramics.
Azopeth is divided into many feudal territories, each ruled by a powerful house who controls the land and resources of their domain. The lords often engage in disputes and wars over land and power, with alliances and enmities constantly shifting. Despite the turmoil, the people of Azopeth remain steadfast in their customs and beliefs, relying on their resilience and the bonds of community to weather the challenges of their world.
Kredes is a continent of extremes, with vast stretches of arid deserts, sweeping steppes, and dense rainforests. In the north, the Bulgan Empire reigns supreme, a fierce nation of skilled horsemen and warriors. The northern half is a harsh and cold expanse of plains and steppes, where sudden sandstorms and fierce winds can quickly overwhelm travelers. The Bulgan Empire rules with both fear and respect, commanding the loyalty of its subjects through its military might and the admiration of its people.
Central Kredes is dominated by a vast and hot desert, where few settlements exist, and most inhabitants are nomads who trade goods and knowledge with one another. Along the western coast, lies Ratakia, the central continent's only major city and a hub of trade and commerce. Ratakia is ruled by the Sol Hariq, a powerful and influential matriarchal aristocracy, composed of united noble houses who value knowledge, wisdom, and trade above all else.
The deep desert of Kredes is rumored to be the home of a hidden city ruled by a powerful clan of vampires. Few have ever returned from the depths of the desert to speak of their encounters, and most believe their existence to be nothing more than myth and legend.
The southernmost regions of Kredes are covered in dense rainforests and jungles, home to various tribes and clans who have adapted to the lush and humid environment. However, the region is also fraught with danger, as numerous deadly creatures call it their home and pose a threat to anyone who ventures too far into the wilderness.
Shidras is the largest and most diverse continent of Edrilia, with a rich tapestry of cultures and peoples. The continent is a mix of rugged mountain ranges, lush forests, and fertile plains. The northern regions are cold and mountainous, home to fierce warrior clans and shamanistic tribes who live in harmony with the harsh environment.
The central and southern regions of Shidras are dominated by vast grassy plains, with scattered towns and villages of farmers and traders. The people here are generally peaceful and hospitable, living simple lives in close-knit communities. Honor, respect, and loyalty are highly valued in these societies, and the people have a deep reverence for their ancestors and traditions.
The people of Shidras are known for their strong sense of tradition and honor, valuing order, harmony, and respect for authority. Their societies are dominated by powerful feudal lords who maintain strict hierarchies and a rigid class system. The warriors of Shidras are renowned for their martial prowess, and many aspire to become samurai or knights in service to their lords.
Art and craftsmanship are highly valued in Shidras, with intricate and ornate works of pottery, calligraphy, and metalworking being popular forms of expression. Music and dance are also integral parts of the culture, with traditional instruments like the koto and the shamisen being commonly used in performances.
The landscapes of Shidras are diverse and breathtaking, ranging from misty mountains and lush forests to sprawling plains and coastal cities. The unexplored wilderness is vast and treacherous, filled with dangerous creatures and unknown dangers. The people of Shidras have a deep connection to nature and often draw inspiration from its beauty and power
There are also many unexplored regions of Shidras, with vast wilderness areas that are home to dangerous beasts and hidden treasures. The people who venture into these areas are often driven by a sense of adventure and a desire to discover new lands and cultures.
Uzan is a land of stone and storm, where the earth rises in broken mountains and the sea gnaws endlessly at jagged shores. Glaciers crown the northern peaks, and wind-scoured cliffs plunge into black water below. The ground is harsh and unyielding, with only stunted trees and stubborn grasses clinging to the frost-bitten soil. In summer, the light lingers, pale and thin. In winter, the dark does not break.
The people of Uzan are fierce and relentless, shaped by scarcity and survival. They live in long-halls of stone and timber, gathered in seafaring clans known as Drengrholds. Each Drengrhold is ruled by a Rimejarl, whose voice carries the weight of law and vengeance. Honor is carved in bone and blood, and to show weakness is to invite the sea’s judgment. They do not follow the Woven Path, but the Old Tide, a brutal faith that reveres storm, ice, and the deep.
Though Uzan is cold and cruel, its people are bold. Their longships ride the waves like wolves, striking the coasts of Aglein without warning. Tharnmere and Droskarn know their fire, and the Skyweave has danced red above many razed shores. Yet in the smoke and steel of their raids, there is more than plunder. There is prophecy. For the Uzan believe the end is coming—and that only those who seize the world by force will survive it.