Description: In many cultures and lands, spices are not just for taste but also for their potent effects. Adventurers who take the time to spice their meals can gain minor benefits that last for 8 hours. Each spice grants a specific boon, but only one spice can be active at a time per individual.
Procedure: To spice rations or a meal, a character must use the Craft (culinary), or Profession (cook) skill and have access to the desired spice. The base DC is 15, though certain rare spices might require a higher DC at GM discretion. Spicing a meal takes 10 minutes.
Limitations: The effects of the spices do not stack with other similar bonuses, such as those from spells or other consumable items. If a character consumes a meal spiced with a different spice before the 8-hour duration ends, the original effect ends, and the new one takes its place.
Tiny, feather-light seeds from the vast plains of North Burketh, when toasted, they burst with flavors reminiscent of fresh air and open skies.
Gain a +1 circumstance bonus on Acrobatics and Fly checks.
A delicate blue flower native to the Crystal Flats, when dried and ground, it adds a sweet and cooling touch to any dish.
Gain a +1 circumstance bonus on saving throws against fire-based effects.
A fiery red chili from the burning wastes of Kredes, its heat is both literal and metaphorical.
Gain a +1 circumstance bonus on saving throws against cold-based effects
The dark bark of the rare Ebonshade tree, known for its subtle smoky flavor, reminiscent of midnight fires.
Gain a +1 circumstance bonus to Stealth checks in dim light or darkness.
Seeding only during solar eclipses, this pepper has a tingling sensation, heightening the senses.
Gain a +1 circumstance bonus on Perception checks.
A gilded tuber found only in the meadows of Bradforth, its sweet taste is said to invigorate the mind.
Gain a +1 circumstance bonus on all Knowledge checks.
Silvery and translucent, this leaf from the dark groves of Feydark Forest enhances nighttime vision when consumed and lends a minty aftertaste.
Gain low-light vision. If you already have low-light vision, increase its range by 10 feet.
This shimmering herb hails from the arcane gardens of Dorok and has a taste that's both spicy and a touch metallic.
Gain a +1 circumstance bonus on concentration checks when casting spells.
An ethereal herb frequently used in fey cuisine, carrying hints of wild berries and woodland springs.
Gain a +1 circumstance bonus on saving throws against enchantment spells and effects.
Extracted from the radiant Sundancer Crocus, it has a vibrant taste, echoing the warmth of the sun.
Gain a +1 circumstance bonus on saving throws against light-based blindness or daze effects.
A radiant golden chili from the volcanic soils of Zirconia, it adds not just heat but a spark of light to meals when crushed.
Gain a +1 circumstance bonus to initiative checks.
Harvested from the coastal rocks of Feyhorn Isle, this salt has a fresh taste, akin to a cool ocean breeze.
Gain a +1 circumstance bonus on saving throws against water-based effects and effects causing dehydration.
Sourced from the high mountaintops, this rare vanilla pod carries a heavenly aroma and flavor.
Gain a +1 circumstance bonus on Diplomacy checks due to the pleasant aroma it leaves on the consumer.
A tuber dug up from the dragon rider mountains of Drakkhen Rise, its spicy and earthy flavor is known to temporarily boost one's resistance to fire.
Gain a +1 fire resistance.
A cooling herb native to the Thundering Peaks, offering a taste as refreshing as a gust of wind.
Gain a +1 circumstance bonus on Fortitude saves against fatigue or exhaustion effects from exertion.