Leshen are ancient and enigmatic guardians of the wild forests, offering their warlocks the power of nature and the ability to command the primal forces of the natural world. Warlocks who serve a Leshen become protectors of the wild, wielding magic that reflects the raw and untamed power of the forest. These warlocks gain a deep connection with nature, allowing them to communicate with animals, manipulate plant life, and harness the raw elements. Leshen are known for their deep wisdom and fierce protection of their domains, and they expect their warlocks to uphold these values. The bond with a Leshen often grants physical changes, such as bark-like skin, vine-like hair, and glowing green eyes. Those who defy the Leshen's will or harm the natural world may face severe repercussions, including the loss of their powers.
Expanded Spell List: A Leshen Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
0-Level (Cantrips): Create Water, Purify Food and Drink, Stabilize, Drench
1st: Entangle
2nd: Wood Shape
3rd: Meld into Stone
4th: Command Plants
5th: Tree Stride
6th: Repel Wood
Pact Magic: Wisdom's Bond (Su): Upon choosing the Leshen as your patron, you tap into the deep wisdom of the ancient forests. You use your Wisdom modifier instead of your Charisma modifier when determining the highest level of spells you can cast, saving throw DCs for your warlock spells, and any other abilities dependent on your casting stat. This change reflects your profound connection with the natural world's intuitive aspects.
Nature's Dialogue (Sp): Starting at 1st level, you gain the ability to communicate with plants and animals, mirroring their symbiotic relationship in the forest. You can cast speak with plants and speak with animals as spell-like abilities. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This gift allows you to gather information, seek guidance, or even request aid from the creatures and flora of the wilderness.
Cloak of Leaves (Sp): At 6th level, you gain the ability to blend seamlessly into natural surroundings. Once per day, as a swift action, you can turn invisible (as per the invisibility spell) when in natural settings. This invisibility lasts for 1 minute or until you attack, cast a spell, or leave the natural setting. You gain an additional use every three levels after 6th.
Barkskin Infusion (Su): Starting at 10th level, your skin becomes as tough as bark, granting you a +3 natural armor bonus to your AC. This bonus increases by +1 every three levels after 10th.
Nature's Wrath (Sp): At 14th level, you can channel the destructive force of nature's fury. You can cast storm of vengeance as a spell-like ability once per day. You gain an additional use every three levels after 14th.