XP 800
CE Medium monstrous humanoid (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +9
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (5d10+15)
Fort +6, Ref +6, Will +6
SR 16, DR 2/Cold Iron
Immune cold, fear effects
Speed 30 ft., swim 30 ft.
Melee 2x claws +9 (1d6+4)
Mudball +7 (1d6+2) plus Daze DC/14 Fort
Str 18, Dex 14, Con 16, Int 12, Wis 14, Cha 14
Base Atk +5; CMB +9; CMD 21
Feats Combat Reflexes, Multiattack, Power Attack
Skills Bluff +9, Intimidate +9, Perception +9, Spellcraft +9, Stealth +9, Swim +15
Languages Aquan, Common
SQ amphibious
Aquatic Movement (Ex): A water hag can fluidly move through interconnected bodies of water by turning into a liquid form. This allows them to traverse through water with exceptional speed and agility. While in this liquid form, a water hag doubles their swim speed to 60 feet and can move through difficult terrain caused by water as if it were normal terrain. Additionally, they can use this ability to move from one body of water to another, appearing to almost teleport between locations.
Mudball (Sp): A water hag possesses the innate ability to throw a ball of mud and slime at a target within 30 feet. This ability functions similarly to the spell mudball. The water hag makes a ranged touch attack against the target. If the attack hits, the target takes (1d6 + water hag's Charisma Modifier) points of bludgeoning damage and must make a Fortitude save (DC 12 + water hag's Charisma modifier) or be dazed for 1 round. The water hag can use this ability at will.
Constant - pass without trace, tongues, water breathing
At will - detect thoughts (DC 14);
3/day - ray of enfeeblement (DC 14);
Environment any aquatic
Organization solitary or coven (1 water hag plus 2-4 hags of any kind)
Treasure standard
Water hags are hideous creatures that dwell in murky swamps, marshes, and lakes. They have a twisted and bloated appearance, with sagging skin and long, clawed fingers. Water hags are known for their cunning and malevolence, using their spell-like abilities and underwater ambush tactics to overpower their prey.
The Water Hag is a formidable adversary. Its innate spell-like abilities allow it to weaken its foes, and read their thoughts. Water hags are also proficient swimmers, swiftly navigating through their aquatic habitats.
Encountering a water hag is a harrowing experience, as they are adept at hiding among the dense vegetation and murky waters of their environment. Their menacing presence is often marked by eerie sounds and disturbances in the water, signaling the danger that lurks beneath.