XP 1,600
N Medium Construct
Init -1; Senses Darkvision 60 ft., low-light vision; Perception +0
AC 19, touch 9, flat-footed 19 (-1 Dex, +10 natural)
HP 68 (8d10+30)
Fort +2; Ref +1; Will +2
DR 10/adamantine; Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +12 (1d6+5)
Space 5 ft.; Reach 5 ft.
Special Attacks Slow (30 ft. radius, Fort DC 15 negates)
Str 20; Dex 9; Con -; Int -; Wis 11; Cha 1
Base Atk +6; CMB +11; CMD 20
Immunity to Magic (Ex): The golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
Slow (Su): A target hit by the stone golem's slam attack must succeed on a DC 15 Fortitude save or be slowed as if affected by the slow spell for 1 round. The DC is Constitution-based.
A transmute rock to mud spell slows it (as the Slow spell) for 1d6 rounds, with no saving throw.
A stone to flesh spell negates its damage reduction and immunity to magic for 1 round.
Carved from a single slab of dark gray stone, the Lesser Stone Golem possess uncannily detailed features that give them a stoic, almost lifelike visage. Despite their stone-cold eyes, there's a menacing spark in them—a sign of the arcane forces that animate these constructs. Their heavy limbs end in broad, sledgehammer-like fists capable of delivering crushing blows. Slower but sturdier than their flesh-and-blood counterparts, these golems are resistant to most forms of damage, making them highly effective guardians for those with the resources and knowledge to create them.