XP 800
N Medium Vermin(Insectoid)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +1
Immune mind-affecting effects
Speed 40 ft., climb 20 ft.
Melee 2 claws +7 (1d6+2), bite +7 (1d8+2 plus poison)
Space 5 ft.; Reach 5 ft.
Str 15, Dex 14, Con 15, Int 2, Wis 10, Cha 7
Base Atk +4; CMB +6; CMD 18
Feats Multiattack, Weapon Focus (bite)
Skills Climb +10, Perception +7; Racial Modifiers +4 Perception
Languages none
Poison (Ex): Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.
Swarm Tactics (Ex): When an Endrega Worker is adjacent to an ally, it gains a +1 bonus to its attack and damage rolls.
Environment forests
Organization solitary, pair, or swarm (3-12)
Treasure incidental
Endrega Workers are the foot soldiers of the Endrega colonies. They are incredibly territorial and aggressive, attacking any potential threat to their colony on sight. Despite their relatively low intelligence, they are adept at working together to bring down larger foes. They are also known to use their potent venom to subdue their targets, ensuring their prey can't escape. Knowledgeable individuals know to approach these creatures with caution, especially when in large numbers.