XP 1,600
CE Medium undead (Incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +14
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 deflection)
hp 39 (6d8+12)
Fort +4, Ref +5, Will +7
Defensive Abilities incorporeal, channel resistance +2; Immune undead traits
Speed fly 60 ft. (perfect)
Melee incorporeal touch +7 (1d6 negative energy plus energy drain)
Special Attacks despair, energy drain (1 level, DC 16)
Str -, Dex 16, Con -, Int 10, Wis 14, Cha 18
Base Atk +4; CMB +7; CMD 20
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (incorporeal touch)
Skills Fly +16, Perception +14, Stealth +12
Languages Common (can't speak)
Despair (Su): Each creature within a 30-foot radius that sees a dusk stalker must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same dusk stalker’s despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.
Lurking (Su): The Dusk Stalker can blend into the shadows, becoming nearly invisible. In areas of dim light, the Dusk Stalker can use Stealth to hide, even if it's being directly observed.
Energy Drain (Su): This attack saps a living opponent’s vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain attack bestows one negative level. The dusk stalker gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour.
Environment any
Organization solitary, pair, or haunt (3-6)
Treasure standard
Dusk Stalkers are the restless spirits of those who died under traumatic or tragic circumstances, and have been unable to find peace in death. They are often associated with darkness and the twilight hours. Dusk Stalkers drain the life energy of the living, leaving their victims' minds shattered and broken. They feed on fear and despair, often paralyzing their victims before moving in to drain their life energy. They are feared and avoided by most sensible folk.
Adventurers should be cautious when dealing with a Dusk Stalker. Its incorporeal nature makes it immune to most physical attacks, and its despair and energy drain abilities make it a formidable opponent. Holy water, magic weapons, and spells that affect undead are known to be effective against Dusk Stalkers. It's also been known that helping the Dusk Stalker find peace, often by resolving the trauma or tragedy that led to their undead state, can put the spirit to rest permanently.